加勒比久久综合,国产精品伦一区二区,66精品视频在线观看,一区二区电影

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代做ECE2810J、代寫C++語言程序
代做ECE2810J、代寫C++語言程序

時間:2024-12-03  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



ECE2810J — Data Structures
and Algorithms
Programming Assignment 3
— UM-SJTU-JI (Fall 2024)
Notes
• Submission: on JOJ
• Due at Dec 1st, 2024, by 23:59
1 Introduction
In this assignment, you are tasked with implementing a C++ solution to a simpliffed version of the “sokoban” game,
where the objective is to push speciffc boxes to designated target positions on a grid. The challenge lies in devising an
efffcient strategy to navigate the grid, avoid obstacles, and ensure that all required boxes reach their target locations.
Your program should be able to handle various conffgurations of boxes, walls, and goals, ensuring the correct boxes are
pushed to their intended destinations. This project is C++ only, no other language is allowed.
2 Programming Assignment
2.1 Read Map
The map is designed as a grid where each cell is either a walkable path, a wall, or a point of interest (like the starting
point or a box). The ffrst line of the ffle deffnes the dimensions of the map in terms of columns and rows. The rest of
the ffle speciffes the content of each cell in the grid, using a series of symbols to represent different elements:
• . - Path: This represents a walkable path where the player can move freely. Boxes can also be pushed across
this type of cell.
• # - Wall: This represents an impassable barrier. Neither the player nor the boxes can pass through these cells.
• S - Starting Point: This is where the player begins. Each map should contain exactly one S character.
• B - Box’s Original Position: The initial position of a box.
• T - Target Position for Boxes: The destination cell for a box.
• R - Box at Target Position: This indicates that a box has been successfully pushed to its target position.
To ensure a valid and challenging map, the following constraints must be met:
(1) The outermost boundary of the map must be composed entirely of walls (#) to prevent the player or boxes from
exiting the map area.
(2) Each map must contain exactly one starting point (S).
(3) For test cases of the ffrst part on JOJ, the number of boxes (B) will be less or equal to 8 and the result of rows
times columns should be less or equal to 800.
(4) For test cases released on Canvas, it can be very complicated.
The player can move in four cardinal directions:
• Up
1• Down
• Left
• Right
The player can push a box if it is adjacent in one of these directions, and if the cell behind the box in that direction is
a path (.). Boxes can only be pushed. In other words, they cannot be pulled. Only one box can be pushed at a time,
and the player must move to the former box’s position after pushing it.
Below is an example of a map conffguration ffle. In this example, the map size is speciffed on the ffrst line as 11 10,
indicating 10 rows and 11 columns. The outer boundary is composed of walls (#), while inner cells deffne paths, the
starting point, box positions, and target positions.
11 10
###########
#..#..#...#
#..B....#.#
#..##.#...#
##.#...B###
##.#.....##
#SBBTT#..##
#..#.TT.###
####..#####
###########
2.2 Search routes
Help the player to ffnd the shortest route to push all the boxes to the expected place. Please notice that it is possible
that there are multiple boxes and multiple target positions. The player should push all the boxes to the target positions.
2.3 Show the route
The task requires the program to display the player’s route on the map, detailing each movement step-by-step. Each
step should be represented by a character indicating the direction moved:
• U for up
• R for right
• L for left
• D for down
For instance, given the map conffguration shown, the route may look like:
DRURRUURUURRDDDLLLDDRRRURULLLDLDRULLLUUULUURDRRURDDDDDLLLUUULURRRURDDDDULD
This format will be used as the return value of the solve function provided in the template code.
Bonus Requirements
(1) Display the map, player, boxes, and other elements at each step using the same format as the input map. Store
all the map state in a ffle, ensuring it is clear and easy to read.
2(2) Use a graphical interface to visually represent each step, showing the map, player, boxes, and other elements in
their updated positions. The output should be displayed as an animation, with each step shown for a brief period
before transitioning to the next step.
2.4 Unsolvable Maps
In some cases, a map conffguration may be unsolvable due to the positioning of walls or boxes, creating an impasse
that prevents the player from reaching all targets. Such conffgurations are referred to as “invalid maps.” This occurs
when one or more boxes are placed in positions from which they cannot be moved to their designated target cells.
A map is considered invalid if:
• There is more than one starting point or no starting point.
• There are more boxes than target positions.
• A box is surrounded by walls or other boxes in a way that makes it immovable.
• Any box is placed in a corner or against a wall where it has no path to the target position.
The following example demonstrates a typical invalid map layout:
11 10
In this map: The box (B) is located next to walls on two sides, which prevents it from being moved toward the target
position (P).
When the program encounters such a conffguration, it should recognize the situation as unsolvable and output a
message as “No solution!” The program should then terminate without attempting to ffnd a solution or display a route.
3 Input / Output
As mentioned above, the input map is stored in a ffle. To test your program, you can use the following command to
read the map from a ffle:
1 ./main < inputMap.txt
For submission on JOJ, the output (i.e. the return value of the function) should either be “No solution!” or the route
to push all the boxes to the target positions.
If you have implemented the ffrst bonus requirements, you should ffrst display the steps in the format mentioned above,
and then display the map at each step. We highly recommend you to store the map at all steps in a ffle. For example,
if the output is stored in a ffle named output.txt, you can use the following command:
31 ./main < inputMap.txt > output.txt
If you have implemented the second bonus requirements, you should display the map in a graphical interface.
4 Submission
(1) For part 1 and part 3 on JOJ, submit your source code in one ffle named sokoban.hpp. Your source code should
include a function named solve and a function named read_map. The test cases in part 1 and part 3 are similar,
but part 3 has stricter time and memory limitations.
(2) For part 2 on JOJ, put the detailed route output in the answers part in sokoban.hpp. The test cases will be
released on canvas, which may take a long time for your program to run. Please notice that part 2 and bonus
will be graded if and only if you can pass 70 percent of the test cases in part 1.
(3) Submit the source code for part 2 on Canvas along with a corresponding Makefile to compile the source code.
(i.e. The code you used to get answer for part 2 on JOJ. ) A sample Makefile is provided on Canvas, which
you may modify as needed. Your code submitted on Canvas should be able to compile successfully and output
the detailed route with the corresponding input ffle.
(4) (Optional) If you have implemented the ffrst bonus requirement, you also need to submit the output ffles on
Canvas. The naming format should match the original ffle name. For example, if the input ffle is named big_1.in,
the output ffle should be named big_1_detail.out. Failure to follow the correct naming format will result in
an invalid submission. You only need to submit the output ffle for one test case.
(5) (Optional) If you have implemented the second bonus requirement. You may come to the TA’s offfce hours
to demonstrate your program. The due date will be the same. The TA will give you a score based on the
demonstration.
Basic Tips for Optimizing Your Program
Deadlocks
• What is a freeze deadlock?
• List common freeze deadlocks.
• Analyze the pros and cons of adding more deadlock detections.
Efffciency
• How much memory do you need to store a “state”?
• With 100 bits, how many states can you store?
• If visiting one state takes 1ns, how much time will it take to visit through all possible states represented by 100
bits?
• How much information do you need to backtrace a path?
C++ Features
• Is std::pair fast or slow?
• How many temporary objects have you created in each iteration? Are they really necessary?
45 Implementation Requirements and Restrictions
5.1 Requirements
• You must make sure that your code compiles successfully on a Linux operating system with g++ and the options
-std=c++1z -Wall -Wextra -Werror -pedantic -Wno-unused-result -Wconversion -Wvla.
• You can use any header ffle deffned in the C++17 standard. You can use cppreference as a reference.
5.2 Memory Leak
You may not leak memory in any way. To help you see if you are leaking memory, you may wish to call valgrind, which
can tell whether you have any memory leaks. (You need to install valgrind ffrst if your system does not have this
program.) The command to check memory leak is:
valgrind --leak-check=full <COMMAND>
You should replace <COMMAND> with the actual command you use to issue the program under testing. For example, if
you want to check whether running program
./main < input.txt
causes memory leak, then <COMMAND> should be “./main < input.txt”. Thus, the command will be
valgrind --leak-check=full ./main < input.txt
5.3 Code Quality
We will use cpplint, cppcheck to check your code quality. If your code does not pass these checks, you will lose some
points.
For cpplint, you can use the following command to check your code quality:
1 cpplint --linelength=120
,→ --filter=-legal,-readability/casting,-whitespace,-runtime/printf,
2 -runtime/threadsafe_fn,-readability/todo,-build/include_subdir,-build/header_guard
,→ *.h *.cpp
For cppcheck, only things related to error will lead to deduction. You can use the following command to check your
code quality:
1 cppcheck --enable=all *.cpp
6 Grading
6.1 Correctness
We will use the test cases on JOJ and Canvas to verify the correctness of your code. This section will have a total
score of 100 points. Your score will be calculated as follows:
min
(
100,
score in part 1 + score in part 2 + score in part 3
14
)
Please notice that the total points on JOJ will be 2150 with 1000 points for part 1, 400 points for part 2, and 750
points for part 3. You only need to get 1400 points on JOJ to get full score in this section.
56.2 Code Quality
Bad code quality will lead to a deduction of up to 20 points, which will be applied directly to your final score.
6.3 Bonus
For the first bonus requirement, you can get up to 10 points. For the second bonus requirement, you can get up to
30 points. The total score for the whole project will not exceed 130 points.
7 Late Policy
Same as the course policy.
8 Honor Code
Please DO NOT violate honor code.
Some behaviors that are considered as cheating:
• Reading another student’s answer/code, including keeping a copy of another student’s answer/code
• Copying another student’s answer/code, in whole or in part
• Having someone else write part of your assignment
• Using test cases of another student
• Testing your code with another one’s account
• Post your code to github
• Using any kind of AI tools to solve the problem
9 Acknowledgement
This programming assignment is designed based on ENGR1510J Lab 3 and ENGR1510J Project 3.


請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp

掃一掃在手機打開當前頁
  • 上一篇:代寫QHE5701、SQL編程語言代做
  • 下一篇:菲律賓黑名單能申請保關入境嗎(應該怎么做)
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    久久亚洲风情| 好吊妞视频这里有精品| www.51av欧美视频| 99久久影视| 国产一区三区在线播放| 日韩一区二区三区免费视频| 婷婷亚洲五月色综合| 日本免费一区二区三区视频| 色999久久久精品人人澡69| 欧美日韩国产欧| 日韩最新av| 欧美激情视频一区二区三区在线播放| 三级欧美韩日大片在线看| 美女av一区| 久久精品免视看国产成人| 日韩精品一页| av中文资源在线资源免费观看| 99成人超碰| 成人另类视频| 精品一区二区三区视频在线播放| 四虎国产精品免费久久| 丝袜脚交一区二区| 不卡一区2区| 精品三级在线观看视频| 中文字幕一区二区三区日韩精品| 99精品视频在线免费播放| 国产欧美日韩一级| 日本一区二区三区视频在线| 三级一区在线视频先锋 | 你懂的亚洲视频| 色婷婷成人网| 日本精品不卡| 蜜臀国产一区| 国产粉嫩在线观看| 蜜芽一区二区三区| 国产精品日本| 宅男噜噜噜66国产日韩在线观看| 亚洲午夜精品久久久久久app| 欧美黑人巨大videos精品| 精品一区91| 午夜欧洲一区| 久久综合影院| 日韩有码一区| 日产欧产美韩系列久久99| 国产精品欧美在线观看| 国产亚洲观看| 亚洲第一二三区| 日韩成人精品在线| 视频欧美一区| 国产66精品| 群体交乱之放荡娇妻一区二区| 欧美日韩导航| 欧美日中文字幕| 久久伦理在线| 91成人免费| 麻豆91精品| 波多野一区二区| 久久久人成影片一区二区三区在哪下载 | 久久婷婷国产| 麻豆精品久久精品色综合| 九九久久国产| 久久福利在线| 亚洲一卡久久| 色琪琪久久se色| 欧美jizz| 欧洲一区精品| 少妇视频在线观看| 亚洲黄色网址| 视频在线日韩| 国产一区影院| 丝袜美腿一区| 久久一区精品| 亚洲毛片一区| 亚洲青青久久| 国产欧美91| 日韩电影在线一区二区三区| 一区二区三区在线| 国产精品一国产精品| 亚洲日产av中文字幕| 久久久久久久久久久久久久久久久久久久| 亚洲最新av| 综合伊思人在钱三区| 国产免费久久| 亚洲图色一区二区三区| 国内露脸中年夫妇交换精品| 久久九九国产| 在线一区电影| 日韩88av| 91欧美在线| 日本系列欧美系列| 久久99精品久久久久久园产越南| 亚洲成aⅴ人片久久青草影院| 亚洲欧洲色图| 成人综合一区| 亚洲欧美偷拍自拍| 麻豆久久精品| 免费看男女www网站入口在线| 在线亚洲人成| 高清久久精品| 一区二区三区在线资源 | 亚洲制服av| 在线亚洲人成| 老司机精品视频一区二区三区| 韩国三级大全久久网站| av日韩在线播放| 欧美日韩国产高清电影| 亚洲一区二区三区高清不卡| 成人观看网址| 久久国产乱子精品免费女| 欧美激情视频一区二区三区在线播放 | 四虎国产精品永久在线国在线 | 一区二区三区毛片免费| 偷拍亚洲精品| 欧洲精品一区| 性色一区二区| 国产精品美女午夜爽爽| 亚欧日韩另类中文欧美| 日韩三级不卡| 手机精品视频在线观看| 成人在线视频观看| 亚洲ab电影| 五月综合激情| 欧美国产日韩电影| 日韩成人av在线资源| 国产精品91一区二区三区| 色欧美自拍视频| 亚洲精品四区| 日本不卡高清| 91嫩草亚洲精品| 美腿丝袜在线亚洲一区| 国产成人精品三级高清久久91| 久久精品凹凸全集| 蜜臀av亚洲一区中文字幕| 日韩高清一区二区| 超碰cao国产精品一区二区| 国产亚洲激情| 日韩精品色哟哟| 天堂99x99es久久精品免费| 99久久久久国产精品| 日韩理论在线| 99久久999| 久久久久久美女精品| 亚洲最新无码中文字幕久久 | 日韩一区欧美二区| 久久精品人人做人人爽电影蜜月| 中文字幕av一区二区三区四区| 欧美日韩视频| 老司机午夜精品99久久| 欧美1区二区| 日韩精品dvd| 亚洲综合五月| 日韩影院免费视频| 国产一区二区三区91| 天天射天天综合网| 久久国内精品自在自线400部| 韩国女主播一区二区三区| 日韩欧美精品一区| 国产视频网站一区二区三区| 国产精品毛片在线| 日本欧美加勒比视频| 激情国产一区| 日韩黄色免费电影| 天堂日韩电影| 日韩免费大片| 久久精品国内一区二区三区水蜜桃| 久久先锋影音| 国产成人久久精品一区二区三区| 欧美亚洲国产精品久久| 亚欧美中日韩视频| 亚洲福利久久| 在线看片一区| 亚洲自啪免费| 综合久久亚洲| av女在线播放| 国产精品调教| 不卡亚洲精品| 91精品亚洲| 麻豆精品国产传媒mv男同| 欧美日韩精品| 亚洲精品极品| 黄色在线观看www| 岛国精品一区| 国产欧美日韩一级| 亚洲精品二区三区| 亚洲三级在线| 蜜桃av噜噜一区| 欧美日韩在线观看视频小说| 欧美a级一区二区| 在线午夜精品| 亚洲综合网狠久久| 欧美激情啪啪| 一本不卡影院| 久久久亚洲人| 欧美区日韩区| 国产伦子伦对白在线播放观看| 欧美91在线| 精品一区二区三区中文字幕| 欧美xxxxx视频| 日韩三级av| 日本欧美久久久久免费播放网|