加勒比久久综合,国产精品伦一区二区,66精品视频在线观看,一区二区电影

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫ENGR1010J、代做C/C++設計編程
代寫ENGR1010J、代做C/C++設計編程

時間:2024-12-11  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



ENGR1010J FA2024 Lab6: Pac-Man
Due date: 23:59, December 9, 2024
Background
Pac-Man is a classic video game released in 1980. In this lab, we just need to create a basic gaming
interfac e so that we humans can play with it.
This is a screenshot from a Pac-Man game. A typical Pac-Man world contains a cute Pacman, walls,
small foods, big energy capsules, and lovely ghosts.
To make our lives easier, our version of "Pac-Man" does not feature such fancy graphics. Instead, it is
composed of all ASCII characters. Pacman is represented by a similar-looking  C , walls by  # , foods
by  . , capsules by  o , and ghosts by  @ . (The provided templates print boundaries, so you do not
need to consider them.) The picture below shows the game interface in the console.We have provided compiled executables for Windows, MacOS, and Linux. We recommend you run
the executable and play the game to get a basic idea of what you should do. Also, when you have
any doubt about whatever part you write, if your behavior matches our example program, it is
(almost) sure to say you are safe.
On MacOS or Linux, in order to run the provided executable, you may need to first run the command
 chmod +x Pacman_MacOS_arm64/x86  or  chmod +x Pacman_Linux  under the path of the text file in your
terminal. Contact TAs if you have any problems.
Unlike in the real-time video game Pac-Man, we control our Pacman frame by frame. The game will
pause every frame and wait for your input. You can type " w/a/s/d " into the game to move Pacman,
or " i " for it to stand still. Confirm your input by “Enter”, and the game will show you the next frame.
PartA: Make a Game From Scratch
Files
We have provided you with code templates, which contains  lab6.h ,  io.cpp ,  game.cpp ,  main.cpp .
The contents of each file are listed below:
File Content
lab6.h All the structs and variables as well as the function prototypes.
io.cpp Functions dealing with user inputs and output the game interface in the console.
game.cpp To realize all the functions given in lab6.h.
main.cpp The main function.
In this lab, what you need to do is to fill up the functions in game.cpp according to the comments and
instructions. Then you can run the main.cpp to test your codes with code runner. Use the command
line to compile  io.cpp ,  main.cpp ,  game.cpp  together:
 g++ -std=c++1z game.cpp main.cpp -o lab6 -I -lm . If you have any questions regarding compile
issues, feel free to ask!
However, if you think the functions in  game.cpp  are not enough, you are allowed to write your
own functions in  game.cpp , and do not forget to declare it in  lab6.h .
Variables and Functions
The game operates by a  struct game  structure. We have already specified some components of it:typedef struct game {
//Part A
 char** grid; // a 2-dimensional array of characters to display the game;
 int rows; // number of rows of the grid;
 int columns; // number of columns of the grid;
 int foodCount; // number of remaining food in the game;
 int score; // current score;
 GameState state; // the state of the game, one of losing, onGoing, or winning.
} Game;
Feel free to add more components to this structure if you would like to.
Apart from the structure, there are many functions you need to write for this game to operate. When
implementing provided function prototypes in the templates, you should follow the instructions below,
or see the comments. You MUST NOT modify the function names, or add/remove parameters. You
can also add more functions if you like. We will not check any function that are not provided.
A game of given rows and columns is created by calling the function
 Game* NewGame(int rows, int columns) . In this function, You should:
dynamically allocate space for a Game pointer
initialize all member variables of your Game structure. (For example,  foodCount  and  score 
should be initialized to 0.)
create the member grid by dynamically allocating a 2-dimensional array of given size.
Boundary is not included in either rows or columns, and the cell at top-left corner is at row 0 and
column 0.
When the game ends, the function  void EndGame(Game* game)  is automatically called. In this function,
you should:
free any memory you dynamically allocated, such as grid.
free the parameter game, as it is also dynamically created.
Walls, foods and Pacman are added to the game by functions  AddWall ,  AddFood , and  AddPacman . In
these functions you should:modify the grid in your  Game  structure to make sure whatever item you add displays correctly.
make sure all of these game components can only be added to an empty cell.
make sure Pacman cannot be added to the game if there is already a Pacman.
Finally, you can write the function  void MovePacman(Game* game, Direction direction)  to control your
Pacman.  Direction  is an enum of  {up, down, left, right, idle}  . The rule to move your Pacman
is as follows:
On  idle , Pacman will stay still.
If Pacman would move to an empty cell, Pacman will do so successfully;
If Pacman would move to a food cell, Pacman will move to it and eat the food. Your score will
increase by  FOOD_SCORE = 10 . If Pacman eats the last food, you win the game. You should mark
the state of this game as winning.
If Pacman would bump into a wall or a boundary, Pacman will stay still.
In any of the cases above, your score should decrease by 1, for one turn you have played.
You can have a better understanding of the whole process by reading the sample  main()  function in
 main.cpp  and function  void PlayGame(Game* game)  in  io.cpp .
Time to play!
You can initialize your custom game in your  main()  function by calling  NewGame . After that, you can
add walls and foods to any specific location by  AddWall  and  AddFood . Don’t forget to add a Pacman
by AddPacman to the game.
When your game is prepared, you can call the provided  PlayGame  function. When you win or lose,
 PlayGame  will terminate by calling  EndGame .
If your game runs... Congratulations! You now have a "complete" Pacman game. You can submit it to
JOJ for Part A, and the first three testcases are for Part A, so don't worry if you cannot pass the last
cases now. However, the game seems a little boring, let’s go to Part B...
Part B: Here come the ghosts!
Your game is missing a part of the greatest fun - the ghosts. In this part, you will add ghosts and
energy capsules to your game so that it will become more playable.
We do not force any restrictions on how you should store your data for ghosts and capsules. Do you
think you need to write a structure, especially for ghosts? If so, what do you need to store in it? Your
design can be in any way you like (but still try not to use global variables), as long as it meets the
requirements below:Requirements for ghosts:
There are at most  MAX GHOSTS = 30  ghosts.
Ghosts are added to the game by the function
 bool AddGhost(Game* game, int r, int c, Direction direction) .
This function is slightly different, as ghosts can be added on a cell with food or a capsule.
Ghosts cover foods and capsules in display, so their cells (originally  .  or  o ) will be
displayed in  @ . However, those food or capsules must still exist, and should be displayed
again when ghosts leave their cells.
 Direction  defines how a ghost moves. Ghosts move either in a horizontal line or a vertical
line. The parameter  direction  in this function is the ghost’s initial direction.
Ghosts are moved by the function  void MoveGhosts(Game* game) .
This function will move all ghosts in the game by one step to their own directions.
Ghosts should be moved in the order they were added.
If a ghost would move onto a cell with food or a capsule, it will cover the food or capsule in
display, so that cell (originally  .  or  o ) will be displayed in  @ . However, that food or capsule
must still exist, and should be displayed again when this ghost leaves that cell.
If a ghost would bump into a wall, another ghost, or a boundary, its direction will reverse,
and it will try to move in the new direction immediately this turn. If then it would bump into
another wall/ghost/boundary, it will stop and won’t move for this turn, with its direction
reversed.
Now it is possible to lose the game. By rules, Pacman always moves first. There are three situations
that need to be specified:
If Pacman directly bumps into a ghost, Pacman will move to that cell, and get killed. You should
mark the game state as losing.
If a food or a capsule is below that ghost, Pacman cannot eat it.
If Pacman moves to a cell that a ghost also attempts to move to, Pacman will perform a
successful move, and the ghost then moves onto Pacman’s cell. You will also lose the game.
Requirements for capsules:
Capsules are large foods that give Pacman superpower. Therefore, capsules are counted as the
number of foods in the game. Pacman must eat all food and capsules to win.
Capsules are added by the function  bool AddCapsule(Game* game, int r, int c) . Like food, a
capsule cannot be added to a cell with a wall, a Pacman, or a ghost. However, a capsule can be
added to a cell with a food, resulting in that food being upgraded to a capsule.
When Pacman eats a capsule, your score will increase by  CAPSULE SCORE = 50 , and Pacman will
gain superpower for its next  CAPSULE DURATION = 10  moves. Its superpower is that:
All ghosts will be scared, and their display change from  @  to  X . When Pacman’s
superpower expires, they change back to their cute evil faces  @ .Scared ghosts are slowed down by 50%, which is shown by that they cannot move every
other turn.(We cannot move ghosts by half a cell, after all) They will be able to move on the
same turn when Pacman eats a capsule, but cannot move the next turn. This goes on until
Pacman’s superpower expires.
When with superpower, Pacman can eat ghosts! When Pacman moves onto a grid with a
scared ghost, it eats the ghost, earning a score of  GHOST SCORE = 200 . If there is a food or a
capsule below that ghost, Pacman eats it as well. That ghost will not respawn and can be
removed from the game. The same goes for the case when a scared ghost bumps into
Pacman.
Pacman’s superpower activates immediately when it eats a capsule, and counts down right after
Pacman’s turn, starting from its next turn. For example, if Pacman and a scared ghost attempt to
move onto the same grid on Pacman’s 10th turn of superpower, Pacman will move first, but its
superpower will immediately expire, and that ghost, not scared anymore, can kill Pacman. In
other words, Pacman’s superpower ends after 10 turns at the same moment of eating a capsule.
If Pacman eats another capsule while it has superpower, the duration of superpower will be
refreshed to 10 turns, rather than stack. In this case, it is possible that a scared ghost has
already moved on the turn(the new 9th turn) right before the turn when Pacman’s superpower
expires(10th). That ghost can still move on its next turn(10th), because it will not be a scared
ghost then.
Finally, you can add ghosts and capsules to your game in your main function, and enjoy the finished
game of Pacman. The submission is the same as how you did for part A. Good luck and have fun!
Rubric
Tasks
Part A: 30 pts
Part B: ** pts
Oral Explanation: 30 pts
Total: 150 pts
Deduction
Late submission on Canvas: -20 pts per day. JOJ will be closed on the day of the lab, so no late
submission will be accepted on JOJ.
Global variables: Using global variables in such a big project could be dangerous and you will
lose 10 points for each global variable.Submission
You need to compress your  game.cpp  and  lab6.h  file into a single zip file and submit it to JOJ.

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp




 

掃一掃在手機打開當前頁
  • 上一篇:代做CS-107、java程序語言代寫
  • 下一篇:CE235編程代寫、代做python程序設計
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    中文字幕免费一区二区三区| 视频一区二区三区中文字幕| 国产精品亚洲欧美一级在线| 97精品国产| 久久精品av| 欧美男gay| 国产精品第一| 日本欧美在线观看| 美女视频亚洲色图| 伊人久久一区| 超碰这里只有精品| 亚洲自拍另类| 欧美一区二区三区久久| 欧美经典一区| 国产成人a视频高清在线观看| 国产视频亚洲| 欧美丝袜一区| 一区二区三区在线资源| 欧美激情综合色综合啪啪| 日韩欧美三级| 午夜亚洲伦理| 国产一区二区三区四区老人| 一区二区三区在线资源 | 亚欧美无遮挡hd高清在线视频 | av在线亚洲色图| 国内精品久久久久国产盗摄免费观看完整版| www.youjizz.com在线| 不卡日本视频| 色婷婷综合久久久久久| 日韩不卡一区二区三区| 在线观看一区| 美女视频网站黄色亚洲| 日本午夜大片a在线观看| 亚洲在线免费| 希岛爱理一区二区三区| 成人在线视频中文字幕| 日韩有码av| 国产aⅴ精品一区二区三区久久| 久久夜夜久久| 福利精品一区| 91九色综合| 精品人人视频| 黄毛片在线观看| 美国欧美日韩国产在线播放| 亚洲精品小说| 一区二区美女| 激情欧美日韩| 欧美亚洲在线日韩| 91精品国产91久久久久久黑人| 日韩丝袜视频| 久久综合给合| 日本最新不卡在线| 日韩二区三区四区| 日韩影视高清在线观看| 亚洲人成网www| 亚州av日韩av| 亚洲第一二三区| 欧美女优在线视频| 亚洲精品一级二级三级| 无码日韩精品一区二区免费| 欧美精品第一区| 日韩中文字幕无砖| 在线综合色站| 特黄特色欧美大片| 久久婷婷蜜乳一本欲蜜臀| 久久蜜桃精品| 欧美1区2区| 亚洲欧洲日本一区二区三区| 香蕉久久a毛片| 蜜桃视频在线观看一区二区| 国产精选在线| 亚洲国产aⅴ精品一区二区三区| 亚洲国产高清视频| 欧美日韩亚洲一区二区三区在线| 国产精品mm| 国产在线视频欧美一区| 日韩欧美黄色| 久久久天天操| 99国产精品久久久久久久成人热| 日韩中文字幕区一区有砖一区 | 美女少妇全过程你懂的久久| aa国产精品| 91免费精品| 国产成人福利夜色影视| 日本不卡不码高清免费观看| 国产探花在线精品| 日本免费精品| 99国内精品久久久久久久| 欧美日韩国产在线一区| 97欧美在线视频| 国产剧情av在线播放| 一区在线不卡| 久久不见久久见中文字幕免费| 亚洲视频国产精品| 亚洲午夜一区| 免费xxxx性欧美18vr| 777午夜精品电影免费看| 日本sm残虐另类| 亚洲黄页网站| 久久久久国产一区二区| 在线视频日韩| 国产一区二区高清在线| 成人在线视频国产| 欧美日韩导航| 蜜桃av综合| 国产人成精品一区二区三| 国产麻豆精品久久| 99re6这里只有精品| 四虎国产精品免费观看| 久久精品午夜| jizz性欧美23| 免费观看日韩av| 久久中文在线| 激情亚洲另类图片区小说区| 久久动漫亚洲| 久久一区二区三区四区五区| 欧美不卡在线观看| 亚洲一区欧美激情| 欧美成人三级| 国产精品网在线观看| 午夜在线一区二区| 日韩和的一区二区| 综合视频一区| 色综合久久一区二区三区| 欧美精品国产一区| 欧美一区三区| 亚瑟国产精品| 麻豆一区在线| 蜜臀va亚洲va欧美va天堂| 欧美啪啪一区| 国产一区观看| 国产一区影院| 嗯用力啊快一点好舒服小柔久久| 免费在线观看视频一区| 亚洲人体av| 午夜久久福利| 亚洲精品看片| 欧美日韩精品在线一区| 亚洲成av在线| 精品香蕉视频| 91天天综合| 国产精品qvod| 亚洲伦乱视频| 欧美日韩精品一区二区三区在线观看| 久久r热视频| 精品视频在线播放一区二区三区| 亚洲一区日韩| 国产剧情在线观看一区| 性欧美长视频| 国产麻豆一区二区三区精品视频| 国产一区成人| 亚洲伊人精品酒店| 亚洲男人影院| 欧美成人精品一级| 香蕉亚洲视频| 日韩av中文字幕一区| 欧美xxxxx视频| eeuss国产一区二区三区四区| 亚洲区欧美区| 亚洲伊人伊成久久人综合网| 国产精品久久久网站| 精品成人免费一区二区在线播放| 99热这里只有精品首页 | 中文字幕亚洲精品乱码| 亚洲激情五月| 亚洲精品无播放器在线播放| 国产亚洲综合精品| 西野翔中文久久精品字幕| 欧美激情777| 欧美亚洲色图校园春色| 欧美成人黄色| 日韩亚洲国产精品| 国产精品一区二区av交换| 国产在线观看www| 超碰在线一区| 国产欧美日韩一区二区三区在线| 99国产精品视频免费观看一公开 | 亚洲成人免费| 欧美视频精品全部免费观看| 首页国产欧美久久| 98视频精品全部国产| 99精品国产99久久久久久福利| 国产精品av一区二区| 精品一区二区三区视频在线播放| 国产欧洲在线| 激情欧美一区二区三区| 欧美国产亚洲精品| 国产综合色区在线观看| 天天超碰亚洲| 亚洲桃色综合影院| 久久av日韩| 欧美专区在线| 91精品国产自产在线观看永久∴| 日本欧美韩国一区三区| 国产精品毛片久久| 亚洲电影成人| 精品三级国产| 日本不卡视频一二三区| 国模精品视频| 欧美日韩国产在线一区|