加勒比久久综合,国产精品伦一区二区,66精品视频在线观看,一区二区电影

合肥生活安徽新聞合肥交通合肥房產(chǎn)生活服務(wù)合肥教育合肥招聘合肥旅游文化藝術(shù)合肥美食合肥地圖合肥社保合肥醫(yī)院企業(yè)服務(wù)合肥法律

代寫Tic-Tac-To: Markov Decision、代做java程序語言
代寫Tic-Tac-To: Markov Decision、代做java程序語言

時間:2024-12-14  來源:合肥網(wǎng)hfw.cc  作者:hfw.cc 我要糾錯



Coursework 2 – Tic-Tac-To: Markov Decision
Processes & Reinforcement Learning (worth 25%
of your final mark)
Deadline: Thursday, 28th November 2024
How to Submit: To be submitted to GitLab (via git commit & push) – Commits are
timestamped: all commits after the deadline will be considered late.
Introduction
Coursework 2 is an individual assignment, where you will each implement Value
Iteration, Policy Iteration that plan/learn to play 3x3 Tic-Tac-Toe game. You will test
your agents against other rule-based agents that are provided. You can also play against
all the agents including your own agents to test them.
The Starter Code for this project is commented extensively to guide you, and includes
Javadoc under src/main/javadoc/ folder in the main project folder - you should read
these carefully to learn to use the classes. This is comprised of the files below.
You should get the Starter Code from GitLab: Follow the step by step instructions in
the document I have put together for you:
Open Canvas->F29AI -> Modules -> GitLab (and Git) Learning Materials (Videos and
Crib Sheets) -> Introduction to Eclipse, Git & GitLab.
If you are unfamiliar with git and/or GitLab I strongly suggest watching Rob
Stewart’s instructive videos on Canvas under the same module
Files you will edit & submit
ValueIterationAgent.java A Value Iteration agent for solving the Tic-Tac-Toe
game with an assumed MDP model.
PolicyIterationAgent.java A Policy Iteration agent for solving the Tic-Tac-Toe
game with an assumed MDP model.
QLearningAgent.java A q-learner, Reinforcement Learning agent for the
Tic-Tac-Toe game.
Files you should read & use but shouldn’t need to edit
Game.java The 3x3 Tic-Tac-Toe game implementation.
TTTMDP.java Defines the Tic-Tac-Toe MDP model
TTTEnvironment.java Defines the Tic-Tac-Toe Reinforcement Learning
environment
Agent.java Abstract class defining a general agent, which other
agents subclass.
HumanAgent.java Defines a human agent that uses the command line to
ask the user for the next move
RandomAgent.java Tic-Tac-Toe agent that plays randomly according to a
RandomPolicy
Move.java Defines a Tic-Tac-Toe game move
Outcome.java A transition outcome tuple (s,a,r,s’)
Policy.java An abstract class defining a policy – you should subclass
this to define your own policies
TransitionProb.java A tuple containing an Outcome object and a probability
of the Outcome occurring.
RandomPolicy.java A subclass of policy – it’s a random policy used by a
RandomAgent instance.
What to submit: You will fill in portions of ValueIterationAgent.java,
PolicyIterationAgent.java and QLearningAgent.java during the assignment.
Commit & push your changes to your fork of the repository. Do this frequently so
nothing is lost. There will soon be automatic unit tests written for this project, which
means that you’ll be able to see whether your code passes the tests, both locally, and on
GitLab. I will send an announcement once I’ve uploaded the tests.
PLEASE DO NOT UPLOAD YOUR SOLUTIONS TO A PUBLIC REPOSITORY. We have
spent a great deal of time writing the code & designing the coursework and want to be
able to reuse this coursework in the coming years.
Evaluation: Your code will be tested on GitLab for correctness using Maven & the Java
Unit Test framework. Please do not change the names of any provided functions or
classes within the code, or you will wreck the tests.
Mistakes in the code: If you are sure you have found a mistake in the current code let
me or the lab helpers know and we will fix it.
Plagiarism: While you are welcome to discuss the problem together in the labs, we will
be checking your code against other submissions in the class for logical redundancy. If
you copy someone else's code and submit it with minor changes, we will know. These
cheat detectors are quite hard to fool, so please don't try. We trust you all to submit
your own work only; please don't let us down. If you do, we will pursue the strongest
consequences with the school that are available to us.
Getting Help: You are not alone! If you find yourself stuck on something, ask in the
labs. You can ask for help on GitLab too – but it means you will need to commit & push
your code first: don’t worry, you won’t be judged until the deadline. It’s good practice to
commit & push your code frequently to the repository, even if it doesn’t work.
We want this coursework to be intellectually rewarding and fun.
MDPs & Reinforcement Learning
To get started, run Game.java without any parameters and you’ll be able to play the
RandomAgent using the command line. From within the top level, main project folder:
java –cp target/classes/ ticTacToe.Game
You should be able to win or draw easily against this agent. Not a very good agent!
You can control many aspects of the Game, but mainly which agents will play each
other. A full list of options is available by running:
java –cp target/classes/ ticTacToe.Game -h
Use the –x & -o options to specify the agents that you want to play the game. Your own
agents, namely, Value Iteration, Policy Iteration, and Q-Learning agents are denoted as
vi, pi & ql respectively, and can only play X in the game. This ignores the problem of
dealing with isomorphic state spaces (mapping x’s to o’s and o’s to x’s in this case). For
example if you want two RandomAgents to play out the game, you do it like this:
java target/classes/ ticTacToe.Game –x random –o
random
Look at the console output that accompanies playing the game. You will be told about
the rewards that the ‘X’ agent receives. The `O’ agent is always assumed to be part of
the environment.
Question 1 (6 points) Write a value iteration agent in ValueIterationAgent.java
which has been partially specified for you. Here you need to implement the iterate() &
extractPolicy() methods. The former should perform value iteration for a number of
steps (k steps – this is one of the fields of the class) and the latter should extract the
policy from the computed values.
Your value iteration agent is an offline planner, not a reinforcement agent, and so the
relevant training option is the number of iterations of value iteration it should run in its
initial planning phase – you can change this in ValueIterationAgent.java.
ValueIterationAgent constructs a TTTMDP object on construction – you do not need to
change this class, but use it in your value iteration implementation to generate the set of
next game states (the sPrimes), their associated probabilities & rewards when executing
a move from a particular game state (a Game object). You can do this using the provided
generateTransitions method in the TTTMDP class, which effectively gives you a
probability distribution over Outcomes.
Value iteration computes k-step estimates of the optimal values, Vk. You will see that the
the Value Function, Vk is stored as a java HashMap, from Game objects (states) to a
double value. The corresponding hashCode function for Game objects has been
implemented so you can safely use whole Game objects as keys in the HashMap.
Note: You may assume that 50 iterations is enough for convergence in this question.
Note: Unlike the MDPs in the class, in the CW2 implementation, your agent receives a
reward when entering a state – the reward simply depends on the target state, rather
than on source state, action, and target state. This means that there is no imagined
terminal state outside the game like in the lectures. Don’t worry – all the methods you
have learned are compatible with this setting.
Note: The O agent is modelled as part of the environment, so that once your agent
(X) takes an action, any next observed state would include O’s move. The agents need
NOT care about the intermediate game/state where only they have played and not yet
the opponent.
The following command loads your ValueIterationAgent, which will compute a policy
and executes it 10 times against the other agent which you specify, e.g. random, or
aggressive. The –s option specifies which agent goes first (X or O). By default, the X
agent goes first.
java target/classes/ ticTacToe.Game -x vi -o
random –s x
Question 2 (1 point): Test your Value Iteration Agent against each of the provided
agents 50 times and report on the results – how many games they won, lost & drew
against each of the other rule based agents. The rule based agents are: random,
aggressive, defensive.
This should take the form of a very short .pdf report named: vi-agent-report.pdf.
Commit this together with your code, and push to your fork.
Question 3 (6 point) Write a Policy Iteration agent in PolicyIterationAgent.java by
implementing the initRandomPolicy(), evaluatePolicy(), improvePolicy() &
train() methods. The evaluatePolicy() method should evaluate the current policy
(see your lecture notes), specified in the curPolicy field (which your
initRandomPolicy() initialized). The current values for the current policy should be
stored in the provided policyValues map. The improvePolicy() method performs the
Policy improvement step, and updates curPolicy.
Question 4 (1 point): As in Question 2, this time test your Policy Iteration Agent
against each of the provided agents 50 times and report on the results – how many
games they won, lost & drew. The other agents are: random, aggressive, defensive.
This should take the form of a very short .pdf report named: pi-agent-report.pdf.
Commit this together with your code, and push to your fork.
Questions 5 & 6 are on Reinforcement Learning:
Question 5 (5 points): Write a Q-Learning agent in QLearningAgent.java by
implementing the train() & extractPolicy()methods. Your agent should follow an
e-greedy policy during training (and only during training – during testing it should follow
the extracted policy). Your agent will need to train for many episodes before the qvalues converge. Although default values have been set/given in the code, you are
strongly encouraged to play round with the hyperparameters of q-learning: the learning
rate (a), number of episodes to train, as well as the epsilon in the e-greedy policy
followed during training.
Question 6 (1 point): Like the previous questions, test your Q-Learning Agent against
each of the provided agents 50 times and report on the results - how many games they
won, lost & drew. The other agents are: random, aggressive, defensive.
This should take the form of a very short .pdf report named: ql-agent-report.pdf.
Commit this together with your code, and push to your fork.
Javadoc: There is extensive comments in the code, Javadoc (under the folder doc/ in
the project folder) and inline. You should read these carefully to understand what is
going on, and what methods to call/use. They might also contain hints in the right
direction.
Value of Terminal States: you need to be careful about the values of terminal states -
terminal states are states where X has won, states where O has won, and states where
the game is a draw. The value of these game states - V(g) - should under all
circumstances and in all iterations be set to 0. Here’s why: to find the optimal value
of a state you will be looping over all possible actions from that state. For terminal states
this is empty, and might, depending on your implementation of finding the
maximum, lead to a result where you would be setting the value of the terminal state to
a very low negative value (e.g. Double.MIN_VALUE). To avoid this, for every game
state g that you are considering and calculating its optimal value, CHECK IF IT
IS A TERMINAL STATE (using g.isTerminal()); if it is, set its value to 0, and
move to the next game state (you can use the ‘continue;’ statement inside your
loop). Note that your agent would have already received its reward when
transitioning INTO that state, not out of it.
Testing your agent: If everything is working well, and you have the right parameters
(e.g. reward function) your agents should never lose.
You can play around with the reward values in the TTTMDP class – especially try
increasing or decreasing the negative losing reward. Increasing this negative reward (to
more negative numbers) would encourage your agent to prefer defensive moves to
attacking moves. This will change their behavior (both for Policy & Value iteration) and
should encourage your agent to never lose the game. Machine Learning isn't like
Mathematics with complete certainty - you almost always have to experiment to get the
parameters of your model right!

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp





 

掃一掃在手機(jī)打開當(dāng)前頁
  • 上一篇:泰國駕照轉(zhuǎn)廣州駕照要怎么做(多長時間)
  • 下一篇:代寫JC4004編程、代做Python設(shè)計(jì)程序
  • 無相關(guān)信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務(wù)-企業(yè)/產(chǎn)品研發(fā)/客戶要求/設(shè)計(jì)優(yōu)化
    有限元分析 CAE仿真分析服務(wù)-企業(yè)/產(chǎn)品研發(fā)
    急尋熱仿真分析?代做熱仿真服務(wù)+熱設(shè)計(jì)優(yōu)化
    急尋熱仿真分析?代做熱仿真服務(wù)+熱設(shè)計(jì)優(yōu)化
    出評 開團(tuán)工具
    出評 開團(tuán)工具
    挖掘機(jī)濾芯提升發(fā)動機(jī)性能
    挖掘機(jī)濾芯提升發(fā)動機(jī)性能
    海信羅馬假日洗衣機(jī)亮相AWE  復(fù)古美學(xué)與現(xiàn)代科技完美結(jié)合
    海信羅馬假日洗衣機(jī)亮相AWE 復(fù)古美學(xué)與現(xiàn)代
    合肥機(jī)場巴士4號線
    合肥機(jī)場巴士4號線
    合肥機(jī)場巴士3號線
    合肥機(jī)場巴士3號線
  • 短信驗(yàn)證碼 目錄網(wǎng) 排行網(wǎng)

    關(guān)于我們 | 打賞支持 | 廣告服務(wù) | 聯(lián)系我們 | 網(wǎng)站地圖 | 免責(zé)聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網(wǎng) 版權(quán)所有
    ICP備06013414號-3 公安備 42010502001045

    一本久道久久久| 日韩伦理精品| 日韩av网站在线观看| 日本久久二区| 亚洲免费播放| 丁香5月婷婷久久| 最新国产精品久久久| 欧美日韩视频网站| 欧美精品自拍| 欧美日韩午夜| 国产成人手机高清在线观看网站| 香蕉久久网站| baoyu135国产精品免费| 你懂的国产精品永久在线| 日韩免费av| 日韩影院免费视频| 欧美1区免费| 精品国产一区二区三区久久久蜜臀| 日韩一区电影| 好吊妞视频这里有精品| 电影中文字幕一区二区| 国产福利亚洲| 黄色亚洲在线| 日韩精品一卡| 亚洲精品a区| 日韩av成人高清| 欧美一区一区| 久久男人av| 蜜臀av一区二区三区| 欧州一区二区| 99久久99热这里只有精品| 亚洲不卡视频| 久久久精品区| 亚洲综合图色| 丁香久久综合| 日日夜夜天天综合| 在线免费av资源| 免费xxxx性欧美18vr| 亚洲免费高清| 一本一道久久综合狠狠老精东影业| 日韩三级av| 欧美欧美黄在线二区| 国产精一区二区| 欧美精品观看| 一区二区日韩欧美| 精品日韩视频| 欧美体内she精视频在线观看| 久久av综合| 国产不卡精品| www.久久爱.com| 国产激情综合| 狠狠久久伊人中文字幕| 精品三区视频| 久久精品国产精品亚洲精品| 久久先锋资源| 91精品综合久久久久久久久久久| 色婷婷精品视频| 久久久久免费av| 免费av一区二区三区四区| 日韩激情综合| 高潮久久久久久久久久久久久久 | caoporn视频在线| 蜜桃91丨九色丨蝌蚪91桃色| 水蜜桃精品av一区二区| 另类图片综合电影| 日韩中文首页| 欧美a一区二区| 国产精品久久| 婷婷综合福利| 国内视频在线精品| av女在线播放| 午夜国产欧美理论在线播放| 狠色狠色综合久久| 日韩制服丝袜av| 亚洲香蕉网站| 国产亚洲高清视频| 欧美3p视频| 亚洲电影有码| 久久精品五月| 日韩高清电影免费| 久久久久国内| 国产模特精品视频久久久久| 久久麻豆精品| 99热精品在线观看| 丁香六月综合| 亚洲精品女人| 视频一区日韩精品| 欧美大片aaaa| 黄色aa久久| 老司机午夜精品| 日韩经典一区二区| 亚洲国产影院| 91日韩欧美| 亚洲区综合中文字幕日日| 麻豆精品在线| 99在线观看免费视频精品观看| 欧美大片专区| 国产精品久久久久久麻豆一区软件| 免费的国产精品| 欧美一区高清| 日本免费一区二区三区视频| 欧美.日韩.国产.一区.二区| 蜜桃av一区二区| 老司机免费视频一区二区| 亚洲精品**不卡在线播he| 精品国产中文字幕第一页| 美女精品一区| 久久国产生活片100| 日韩av在线播放中文字幕| 国产一区激情| 999国产精品亚洲77777| 啪啪亚洲精品| 伊人久久成人| 日韩精品色哟哟| 欧美日韩调教| 久久久久久自在自线| 日本在线不卡一区| 老牛精品亚洲成av人片| 91亚洲国产| 婷婷精品在线观看| 亚洲美女少妇无套啪啪呻吟| 国产乱码精品| 久久久xxx| 婷婷六月国产精品久久不卡| 国产精品中文| 国产亚洲在线观看| 麻豆一区二区在线| av在线亚洲一区| 精品一区毛片| 色999久久久精品人人澡69| 在线精品一区| 欧美亚洲激情| 99精品国产在热久久下载| 欧美有码在线| 亚洲精品成a人ⅴ香蕉片| 国产欧美啪啪| 三级中文字幕在线观看| 日韩欧美中文字幕在线视频| 蜜臀av性久久久久蜜臀aⅴ| 亚洲欧美在线人成swag| 伊人成综合网| 久久中文字幕导航| 亚洲精品国产成人影院| 日精品一区二区三区| 精品欧美久久| 欧美日韩亚洲一区三区| 亚洲精品一区二区在线看| 欧美a级一区二区| 欧美精品一区二区三区久久久竹菊| 最近高清中文在线字幕在线观看1| 国产日韩一区| 狠狠操综合网| 亚洲伊人伊成久久人综合网| 在线 亚洲欧美在线综合一区| 日韩欧美午夜| 精品国产午夜肉伦伦影院| 天堂综合在线播放| 免费av一区二区三区四区| 免费在线观看成人av| 欧美日韩激情在线一区二区三区| 日韩精品dvd| 色哟哟精品丝袜一区二区| 欧美激情三区| 欧美另类69xxxxx| 欧美黄视频在线观看| 色喇叭免费久久综合网| 一区二区三区四区视频免费观看| 亚洲激情女人| 亚洲人亚洲人色久| 亚洲三级欧美| 欧美日韩伦理| 99国产精品免费网站| 精品日韩一区| 国产成人精品一区二区三区视频| 亚州av一区| 理论片午夜视频在线观看| 好吊妞国产欧美日韩免费观看网站| 亚洲综合精品四区| 久久成人高清| 夜鲁夜鲁夜鲁视频在线播放| 久久最新网址| 日韩欧美午夜| 一区二区三区在线资源| 亚洲综合不卡| 伊人精品久久| 影音先锋久久精品| 欧美激情偷拍自拍| 日韩1区2区3区| 久久91超碰青草在哪里看| 国产精品婷婷| 精品福利久久久| 国产美女视频一区二区| 日韩在线视频精品| 欧美日韩激情在线一区二区三区| 精品久久在线| 九一国产精品| 香蕉成人app| www.久久爱.com| 国产福利亚洲| 中文字幕在线看片|