加勒比久久综合,国产精品伦一区二区,66精品视频在线观看,一区二区电影

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫COM6471、代做 java 語言編程

時間:2023-12-11  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



COM6**1 – Foundations of object-oriented programming Assignment 2023 – a Wordle simulator
This is the assignment for COM6**1 Foundations of Object Oriented Programming, and it is worth 40% of your final module mark. The deadline for submission is 15.00 on Friday 15 December.
The aim of this assignment is to test your ability to:
● Write an object oriented program in Java that makes use of several different classes.
● Write classes from a basic specification, which is vague in some details.
Ensure that you read the entire assignment specification carefully before you begin. This is a challenging assignment, and you will need to allow some time to design your solution before you begin writing any code.
Introduction
This assignment requires you to build a Java program to simulate the popular game Wordle (see https://www.nytimes.com/games/wordle/index.html for details). In this game a 5-letter English word is chosen from a list, and the player must guess the word in six attempts or less. Following each guess, the player is told which characters in the guess are present in the chosen word, and which of these characters are in the right location. The player uses this information to deduce the chosen word.
In this assignment, you will write a Java program to simulate Wordle that will run in one of two modes:
1. Computer selects a word at random from a list that is stored in a text file, and the user has six attempts to guess the chosen word.
2. User selects a word from a list that is stored in a text file, and the computer has six attempts to guess the chosen word.
I have provided two Java classes, and your submission must use these classes, as well as others that are specified below.
Unfair means
We take the use of unfair means very seriously1. This is an individual assignment. You must work on it alone and hand in your own code. You must not share code with other students, or submit work done by another student, or anyone else.
You must not post this assignment to any website to seek assistance, and you must not use code downloaded from anywhere except the two classes I have made available on Blackboard. All submissions will be run through specialised software that detects similarity among Java programs, as well as similarity to online resources, and action will be taken in cases where unfair means are suspected.
1 https://sites.google.com/sheffield.ac.uk/compgtstudenthandbook/home/your-study/referencing-unfair-means
   1

Task and requirements Overview
The aim of this assignment is to write a Java program to simulate Wordle. Your code must include at least four classes:
● WordleGame.java – This class is provided for you to download from Blackboard. You must use this code, and it should not be modified in any way.
● BaseGame.java – An outline for this class is provided for you to download from Blackboard. You will need to populate the class with instance fields and methods.
● UserGuesses.java and ComputerGuesses.java – These classes should extend BaseGame.java, and each should provide a run() method that provides a concrete implementation of the abstract run() method in BaseGame.java.
Your program should compile with javac WordleGame.java, with java version 17 and should run when the user types java WordleGame. When it runs, your program will generate the following dialogue:
A new game has been created
Please select either (1) User guesses or (2) Computer guesses :
User guesses game
A game where the user guesses should then proceed as follows:
Please select either (1) User guesses or (2) Computer guesses : 1 Constructing a new game with user guesses
The computer has selected a word, and you have 6 attempts to guess it. The computer will respond with:
+ to denote a correct character in the right location.
* to denote a correct character.
X to denote an incorrect character.
Attempt 1 of 6
Available letters : abcdefghijklmnopqrstuvwxyz Please enter a word, 5 characters long : idler Checking -idler- is valid
Word -idler- contains a-z only
Word -idler- is valid
Your guess : idler
Response   : XX+*X
Attempt 2 of 6
Available letters : abc_efgh_jklmnopq_stuvwxyz Please enter a word, 5 characters long : uncle
2

Checking -uncle- is valid
Word -uncle- contains a-z only
Word -uncle- is valid
Your guess : uncle
Response   : *XX*+
Attempt 3 of 6
Available letters : ab efgh_jklm_opq_stuvwxyz
Please enter a word, 5 characters long :
And so on, until all 6 attempts have been used.
The first stage is for the computer to select a word, at random, from a list of 5-letter words that are read in from a text file. This text file must be stored in the same folder as the Java source code. You can use EasyReader to read the list.
I have provided two text files for you to use. Each file has an integer on the first line, which gives the total number of words in the file. The file called FiveLetterWords.txt contains a list of 26 words, and is intended for you to use as you develop your code. Since the number of words is small, you will be able to check that your code is working correctly.
The second file is called sgb-words.txt, and is a list of 5757 commonly used 5-letter words2. Once you believe that your code is working correctly, your code should read in the words from this file instead.
The final version your program that you submit should upload and store the words from sgb- words.txt, which must be located in the same folder as the Java code. Do not prefix the filename with a path such as C:\MyJava\Assignment.
Each time the user enters a word, your program should check that it is a 5-letter word, and that it contains only alphabetic characters and hasn’t been tried before. If the word is too long, the user should try again:
Please enter a word, 5 characters long : 24gerg
Checking -24gerg- is valid
Word -24gerg- is not the right length
Word is not valid – try again
Please enter a word, 5 characters long :
In a similar way, if the word contains any incorrect characters, the user should try again:
Please enter a word, 5 characters long : 12345
Checking -12345- is valid
Word -12345- contains incorrect characters, use a-z only Word is not valid - try again
Please enter a word, 5 characters long :
2 Available for download from https://www-cs-faculty.stanford.edu/~knuth/sgb.html
  3

Similarly, if the word has been tried in previous attempt, your program should be able to tell in which attempt the word has been used (3/6 attempt below means the word never has been used in the third attempt) and ask the user should try a new word:
Please enter a word, 5 characters long : never Checking -never- is valid
Word -never- used in the 3/6 attempt, try another word Word is not valid - try again
Please enter a word, 5 characters long :
Following each attempt, your program should compare the selected word and the guessed word, and then produce a response that is composed of the three characters ‘+’, ‘*’, and ‘X’ indicating that the corresponding letters are in the correct location, present in the word, and not present in the word respectively. Your program should also be able to tell the repetition of letter(s) in the word. For example, if the correct answer is ‘never’, a response of ‘****X’ should be obtained for the guess ‘every’. This indicates there are two ‘e’s in the correct word. If the correct answer is ‘value’, a response of ‘**XXX’ should be obtained for the guess ‘every’. This indicates only one ‘e’ in the correct word. A list of available letters should then be updated, replacing those letters that are not in the word with the underscore character ‘_’.
At the end of the game, the user should be presented with a message that either congratulates the user for solving the puzzle, or explains that the maximum number of attempts has been exceeded and gives the correct answer:
Attempt 6 of 6
Available letters : ab_d_fghijk_m_opqrstuvwxyz Please enter a word, 5 characters long : uncle Checking -uncle- is valid
Word -uncle- contains a-z only
Word -uncle- is valid
Your guess : uncle
Response : *XXXX
You have not managed to guess the word this time. The correct answer was : fruit
Computer guesses game
If the user selects a game where the computer guesses, then the game should proceed as follows.
Please select either (1) User guesses or (2) Computer guesses : 2
Constructing a new game with Computer guesses
Select a word by choosing a number between 0 and 25 : 6
Attempt 1 of 6
Guess is : kicks
XXXXX
4

Attempt 2 of 6
Correct word : great, previous guess : kicks
Total number of possible words is : 8
Selecting a random word number : 5/8
Guess is : tough
*XX*X
Attempt 3 of 6
Correct word : great, previous guess : tough
Total number of possible words is : 3
Selecting a random word number : 3/3
Guess is : never
X*XX*
Attempt 4 of 6
Correct word : great, previous guess : never
Total number of possible words is : 1
Selecting a random word number : 1/1
Guess is : great
+++++
If the answer is guessed correctly within 6 attempts, the remaining attempts will be skipped. If the correct answer has not been reached, your program should continue until all 6 attempts have been used.
First, the user should choose a word by selecting a number between zero and the number of words in the word list. In this example the word is chosen from the 26 words in the text file FiveLetterWords.txt, but your final submission should use the file sgb-words.txt so the word will be chosen from the 5757 words in this file.
The computer should then guess a random word from the complete list for the first attempt only. For each subsequent attempt, the computer should construct a new list of words that do not contain characters identified by ‘X’ in the response to the previous guess. You should decide on a suitable way to store each new list of words. A word will then be selected randomly from this list in the subsequent guess.
General requirements and implementation notes
● Your submission must conform to the specification below:
o Your submission must use WordleGame.java, and you should add your own code to
the template BaseGame.java.
o Your submission must also include the required classes UserGuesses.java and
ComputerGuesses.java
o Your code must operate exactly as shown in the examples above.
● Where there is no exact specification for the way the code should operate, you are free to choose a suitable approach.
● You may ask questions about these requirements, but we cannot provide help with your assignment code, and will not check your code before submission.
● Your code must compile from the command line, and should not be assigned to a package.
5

● You can use any of the classes provided in the Java 17 API (https://docs.oracle.com/en/java/javase/17/docs/api/index.html) .
● Although you are free to use more advanced Java features not covered in COM6**1 (e.g. the java Collections classes), it is not necessary to use them.
● You must not use any other third party Java API or code library except for the sheffield package, and the classes provided.
● Your code must read in a word list from the file sgb-words.txt, which must be stored in the same folder as the Java source code.
You should write your code using a code editor. You should compile and run your code in the Command window prompt (Windows PC) or a terminal window (Mac or Linux), which is independent from the code editor. Using an integrated development environment such as Eclipse or IntelliJ is not recommended because these tools are beyond the scope of this module. Using these tools will result in code that may not meet the general requirements listed above.
Getting started
As a first step you should write skeleton code for the UserGuesses and ComputerGuesses classes, which contains a constructor and a run() method, and uses System.out.println() to display where the focus of control is.
The next step is to consider how each of the classes in the program relates to the other classes. This is best done on a sheet of paper. You should identify what each class needs to know, and what each class needs to do in order to deliver the requirements.
You should also investigate if there are common behaviours and information that can be abstracted, and should consider if any additional classes are needed. You may decide that some variables can be defined as constants. Based on your analysis, you will be able to identify the instance fields and methods for each class.
Code each class incrementally and use a test harness – either a separate test class with a main method, or a main method embedded in the class.
Each time you make changes to the class, compile and test it. If it fails to compile, or runs incorrectly, then go back over your most recent changes and isolate the problem.
Submission and deliverables
Before you upload your code, check that it compiles on the command line using java. It is a good idea to check that it compiles and runs on one of the University computers. Check that your code is not part of a package. Do not submit archives (e.g. zip files) or .class files.
Your code should then be submitted as a java files and uploaded to Blackboard using the upload tool before the deadline of 15.00 on Friday 15 December.
Assessment
Your code will be assessed for functionality and style. A mark of zero will be awarded for programs that
6
 
do not compile; it is therefore important that you check that your code compiles on a University computer with Java 17 before you submit it, in case there are any issues with the configuration of your own computer. In particular, you should check that your code and comments do not contain any Chinese characters.
Marks will be allocated as follows.
Half of the marks (20/40) will be awarded for functionality and half (20/40) for design, testing, and style. There are many different ways to code the solution to this assignment. There is no single “correct” solution, and I fully expect a range of implementations to be submitted. However, some solutions are better than others because they are more concise, and more readable.
Functionality will be assessed as follows:
● Code compiles. If your code does not compile because it is incomplete or contains an error then you will be awarded a mark of zero.
● The game is played correctly by the user : Computer selects random word from list stored in sgb-words.txt, user supplies up to 6 guesses, computer correctly identifies each character and returns the result (5 marks).
● The game is played correctly by the computer : User selects random word from list stored in sgb-words.txt, computer generates an initial random guess, and then correctly generates a reduced list of words based on comparison between the random guess and the chosen word, computer then selects a word from this reduced list (10 marks).
● User input is validated correctly at each stage (5 marks). Design, testing and style will be assessed as follows:
● Design. Each class in the design has clear responsibilities and collaborations with other classes, has an appropriate set of methods and instance fields, suitable access modifiers are used to preserve encapsulation, and abstraction is used to enable concise coding (5 marks).
● Testing. Evidence of code used to test the behaviour of each class. This could be either a test harness for each class, or a separate test class (5 marks).
● Style. Code is written with good style (10 marks). Code written in good style will have the following characteristics:
o Each class will have a header comment, typically specifying the program name, the author, and the date.
o Other comments will only be present where necessary to enable readability.
o The code is indented consistently throughout using four spaces and not tabs, so that the code in each method is easily identified.
o Variables and methods have meaningful names (except for loop variables, which can be a single letter, e.g. for (int j = 0; j <= max; j++) ). Variables and methods should be in camelCase (e.g. gameType).
o There are sufficient lines of code to meet the requirements, and no extra, unreachable, or unnecessary code or comments.
請加QQ:99515681 或郵箱:99515681@qq.com   WX:codehelp

掃一掃在手機打開當前頁
  • 上一篇:COMP5930M 代做、代寫 c++,java 程序語言
  • 下一篇:代做553.688 Computing for Applied 程序
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    综合久久av| 国产亚洲一区二区手机在线观看| 亚州综合一区| 欧美性生活一级| 中文亚洲免费| 精品久久国产| 国产精品免费99久久久| 日韩高清在线| 久久成人国产| 极品日韩av| 999国产精品一区| 国产精品v一区二区三区| 日韩高清中文字幕一区二区| 狠狠噜噜久久| 999国产精品视频| 日韩精品一区二区三区中文在线| 日本美女一区二区| 999国产精品亚洲77777| 日本一区二区免费高清| 天天av综合| 久久久人人人| 9l亚洲国产成人精品一区二三| 久久午夜影院| 99精品国产一区二区青青牛奶| 岛国av在线网站| 日韩天天综合| 不卡中文一二三区| 久久久久网站| 精品国产一区探花在线观看 | 日韩精品1区| 天堂va蜜桃一区二区三区漫画版| 在线日韩中文| 亚洲a一区二区三区| 国产香蕉精品| 91欧美极品| 美国十次综合久久| 久久综合给合| 精品视频在线播放一区二区三区| 国产一区二区在线观| 国产精品啊啊啊| 亚洲巨乳在线| 亚洲天天影视网| 亚洲伦伦在线| 一区二区中文| 精品一区二区三区中文字幕在线| 91精品国产色综合久久不卡粉嫩| 日本不卡高清视频| 国产情侣一区| 欧美啪啪一区| 亚洲毛片一区| 国产成人高清| 奇米狠狠一区二区三区| 日韩av资源网| 亚洲国产aⅴ精品一区二区| 国产免费av国片精品草莓男男| 日韩av不卡在线观看| 国产日韩在线观看视频| 国产精品丝袜在线播放| 热久久天天拍国产| 亚洲天堂成人| 99re国产精品| 蜜臀久久99精品久久久画质超高清| 免费不卡在线观看| 91综合久久| 青青久久精品| 麻豆国产精品官网| 国产一区二区在线| 亚洲图色一区二区三区| 中文字幕伦av一区二区邻居| 久久精品国产99久久| 自由日本语亚洲人高潮| 久久成人一区| 天堂√中文最新版在线| 日韩一区二区三区四区五区| 日本免费在线视频不卡一不卡二| 国产精品3区| 日本在线成人| 91精品天堂福利在线观看| 雨宫琴音一区二区在线| 日韩在线卡一卡二| 91福利精品在线观看| 日日摸夜夜添夜夜添国产精品| 欧美精品影院| 成人看片黄a免费看视频| 一区二区三区四区在线看| 男女精品视频| 午夜精品成人av| 亚洲网色网站| 国产美女撒尿一区二区| 日韩视频不卡| 欧美13videosex性极品| 亚洲精品系列| 亚洲精品一二三**| 黄色av一区| 国产在线精彩视频| 青青草一区二区三区| 日本亚州欧洲精品不卡| 希岛爱理一区二区三区| 黄视频免费在线看| 欧美亚洲在线| 日韩精品成人在线观看| 91成人看片| 丝袜美腿一区| 欧美欧美黄在线二区| 亚洲婷婷在线| 热三久草你在线| 亚洲欧美综合久久久| 精品色999| 蜜臀a∨国产成人精品| 日韩高清在线观看| 国内毛片久久| 国产精品久久占久久| 欧美黄污视频| 亚洲一级一区| 亚洲精品555| 精品国产18久久久久久二百| 欧美国产91| 欧美视频精品| 1313精品午夜理伦电影| 国产精品毛片在线看| 久久一综合视频| 精品国产乱码久久久| 超级白嫩亚洲国产第一| 国内精品亚洲| 精品欧美久久| 麻豆久久久久| 欧美黑人巨大videos精品| 蜜桃传媒麻豆第一区在线观看| 欧美激情视频一区二区三区免费| 国产精东传媒成人av电影| 欧美韩日高清| 欧美日韩播放| 美女黄色成人网| 国产激情一区| 国产农村妇女精品一二区| 麻豆传媒一区二区三区| 天天躁日日躁狠狠躁欧美| 亚洲国产综合在线观看| 精品国产网站 | 色中色综合网| 久久av影视| 男人操女人的视频在线观看欧美| 久久资源综合| 亚洲欧美偷拍自拍| 欧美国产免费| 午夜影院日韩| 日韩福利电影在线| 97视频精品| 日韩中文字幕视频网| 日本在线啊啊| 欧美三级视频| 久久天天久久| 欧美日韩国产高清电影| 亚洲天堂免费| 老司机免费视频久久| 日韩av一区二区三区四区| 国产夫妻在线| 人人狠狠综合久久亚洲婷| 久久婷婷五月综合色丁香| 一区二区三区四区在线看| 在线精品一区二区| 亚洲一区二区三区四区五区午夜 | 亚洲影院天堂中文av色| 欧美bbbbb| 91午夜精品| 欧美一区免费| 日韩一级大片| 日韩极品少妇| 国产精品字幕| 天天av综合| 亚洲亚洲免费| 偷拍精品精品一区二区三区| 亚洲二区免费| 国产精品亚洲二区| 日韩pacopacomama| 激情文学一区| 无码少妇一区二区三区| 六月婷婷色综合| 国产精品25p| 精品网站aaa| 亚洲精品影视| 成人在线国产| 林ゆな中文字幕一区二区| 亚洲欧洲中文字幕| 国产黄大片在线观看| 99久久久国产精品美女| 国产在线不卡一区二区三区| 国产在线精彩视频| 精品一区在线| 日韩高清在线免费观看| 欧美激情三区| 蜜臀av性久久久久蜜臀aⅴ| 欧美aaaaaaaa牛牛影院| 国产精品一区二区av日韩在线 | 日韩高清一级| 美女一区二区久久| 免费一区二区视频| 欧美搞黄网站| 亚洲伊人影院| 国产va免费精品观看精品视频|