加勒比久久综合,国产精品伦一区二区,66精品视频在线观看,一区二区电影

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫UDP Client-Server application java程序

時間:2024-02-21  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯




Programming Assignment 1

Objective of this assignment:

.     Develop and implement a simple application using UDP sockets. The client must be implemented in Java. The server can be implemented in Java or in your preferred 1 language (different from Java) for a 5 points bonus. Insure that your preferred language is already installed and available on Tux machines. It is your responsibility to check ahead: do not check/test at the last minute.

What you need to do:

1.   Implement a simple UDP Client-Server application

Objective:

The objective is to implement a simple client-server application using a safe method: start from working code for the client and the server. You must slowly and carefully bend (modify) little by little the client and server alternatively until you achieve your ultimate goal: meeting all requirements for this assignment. You must bend and expand each piece alternatively the way a black-smith forges iron. From time to time save your working client and server such that you can roll-back to the latest working code in case of bugs. Not using this "baby steps" strategy may leave you with a ball of wax hard to debug.

For this programming assignment, you are advised (optional, not mandatory) to start from the Friend client and server code (see lecture and resources) to implement this simple application. The Friend app was presented during the lectures. Consider using Wireshark to check whether the protocols you implement meet this assignment requirements. If using a language other than Java for the server, you are on your own. Ensure that your preferred language is already available on Tux machines. It is your responsibility to timely check. Start ahead. Do not wait until the last minute.

Hint: look at how to “ How to get started?” below

Part A: Datagram socket programming

The objective is to design a Calculating Server (CS). This calculating server performs bitwise  Boolean and arithmetic computations requested by a client on signed integers. Your server must offer the following operations:  1) addition (+), subtraction (-), 3) bitwise OR (|), 4) bitwise AND (&), 5) division (/), and 6) multiplication (*).

A client will form a request  following  this protocol (byte per byte):



TML

Op Code

Operand 1

Operand 2

Request ID

Op Name Length

Op Name

Size (bytes)

1

1

4

4

2

1

Variable

Where

1) TML is the Total Message Length (in bytes) including TML. It is an integer representing the total number of bytes in the request.

2) Op Code is a number specifying the desired operation following this table

Operation

*

/

|

&

-

+

OpCode

0

1

2

3

4

5

3) Operand  1 is a signed number making the first operand

4) Operand 2 is a signed number making the second operand

5) Request ID is the request ID. This number is generated by the client to differentiate requests. You may use a variable randomly initialized and incremented each time a request is generated.

6) Op  Name Length is the length in bytes of the operation name (see below what the Operation Name is).  Pay attention: the length is the number of bytes used to encode the string. Recall that some encoding schemes use two bytes per character.

7) Op   Name is   name   of   the   requested  operation:   "addition",   "subtraction",  "or",  "and",  "division",  and "multiplication". The Op Name string must be encoded using "UTF- 16BE".

Operands are sent in the network byte order (i.e., big endian).

Hint: create a class object Request like "Friend", but with the fields needed for a request ...

Below are two examples of requests. Bytes in the array are hexadecimal numbers.

Request 1: suppose the Client requests to perform the OR operation 240 | 4: (This is the 5th request) (240) 10  = 0xF0 and (4) 10  = 0x04. We omit the “0x” prefix for each byte expressed in hexadecimal.

11 02 00 00 00 F0 00 00 00 04 00 05 04 0**F 00 72

Request 2: suppose the Client requests to perform the operation 227 &  183  (if this is the  12th  request):

13 03 00 00 00 E3 00 00 00 B7 00 0C 06 0**1 0**E 0**4

The Server will respond with a message with this format:

Total Message Length (TML)

Result

Error Code

Request ID

one byte

4 byte

1 byte

2 byte

Where

1) TML is the Total  Message Length (in bytes) including TML. It is an integer representing the total numbers of bytes in the message.

2) Result is the result of the requested operation

3) Error Code is 0 if the request was valid, and 127 if the request was invalid (Message length not matching TML)  4) Request ID is the request ID. This number is the number that was sent as Request ID in the request sent by the

client. This will allow the client to match the results to the appropriate request.

In response to Request 1 (240 | 4) below

11 02 00 00 00 F0 00 00 00 04 00 05 04 0**F 00 72

the server will send back: (. We omit the “0x” prefix for each byte expressed in hexadecimal. )

08 00 00 00 F4 00 00 05

In response to Request 2 (227 &  183 ),

13 03 00 00 00 E3 00 00 00 B7 00 0C 06 0**1 0**E 0**4

the server would send back:

08 00 00 00 A3 00 00 0C

a) Repetitive Server: Write a datagram Calculating Server (ServerUDP.xxx). This server must respond to requests as described above. The server must bind to port (10010+TID) and could run on any  machine  accessible  on the  Internet. TID is  your  Canvas  team  #. The  server  must  accept  a command line of the form: prog ServerUDP portnumber where prog is the executable, portnumber is the port the server binds to. For example, if your Team ID (GID) is Team  13 then your server must bind to Port #  10023.

Whenever a server gets a request, it must:

i.   display the request one byte at a time in hexadecimal (for debugging and grading purpose)

ii.   display the request in a manner convenient for a typical Internet user: the request ID and the request (operands and required operation)

b)   Inplement a datagram client (ClientUDP.xxx)

i.   Accepts a command line of the form: prog ClientUDP servername PortNumber where prog is the executable, servername is the servername, and PortNumber is the port number of the server. Your program must prompt the user to ask for an Opcode, Operand1 and Operand2 where OpCode is the opcode of the requested operation (See the opcode table). Operand1 and Operand2 are the operands. For each entry from the user, your program must perform the following operations:

ii.   form a request as described above

iii.   display byte per byte in hexadecimal the request that will be sent

iv.   send the request to the server and wait for a response

v.   display the server’s response byte per byte in hexadecimal (for debugging and grading purpose)

vi.   display the  response of the server  in a manner convenient for a typical Internet user: the request ID, the response and the error code (display Ok when error code is 0)

vii.   display the roundtrip time (time between the transmission of the request and the reception of the response)

viii.   prompt the user for a new request. (Use some way to allow a client to quit. Just be explicit about how to quit)

To implement the server, you should consider (optional) starting with the Friend code. If you implement a successful server in a language different from Java, you will get 5 points Bonus points. For the language other than Java, the only constraint is that it must already be installed on Tux machines. Check the Tux machines for your chosen language before you start implementing.

Your code must be neat and pleasant to read. Comment the code appropriately. If starting from some  other  code, delete all   unnecessary   instructions (do not  just comment  out the   unnecessary instructions). A code not neat or pleasant will be penalized up to -30 points.

Data collection and analysis

For the client, report separately the min, average, and max round trip time. Include screenshots of your client and server executing on the Tux machines. Screenshots on machines other than the Tux machines will not receive any credit. To receive any credit, the screenshots must clearly show the Tux machine name, the username of one of the classmates, and the date. In other words, if any information (username, date, or tux machine name) is missing, the assigned credit for the assignment will be 0. You must have two screenshots: one for the server and one for the client. Here is a screenshot containing the Tux machine, a username, and a date. Avoid screenshots too small. If screenshots are not easily and conveniently readable, they will be considered missing. Screenshots must be easily and conveniently readable.



How to get started?

1) Download all files (UDP sockets) to run the "Friend" application used in Module 2 to illustrate how any class object can be exchanged: Friend.java, FriendBinConst.java, FriendEncoder.java, FriendEncoderBin.java, FriendDecoder.java, FriendDecoderBin.java, SendUDP.java, and RecvUDP.java.

2) Compile these files and execute the UDP server and client. Ensure they work.

3) Create a new folder called Request and duplicate inside it ALL files related to the Friend class object     4) Inside the Folder Request, change ALL occurrences of "Friend" with "Request" including the file names. 3) Adapt each file to your application. Replace the fields used by Friend with the fields used by a request.

4) Aim to have the client send one request and have the server understand it (just like what we did with a friend object).

5) When your server will receive and print out correctly a request, then you need to send back a response... 6) Create a class object Response....

Report (a missing report incurs a 30 points penalty)

.     Write a report that will report your results..

.     Your report must contain the following information:

o  whether the programs work or not (this must be just ONE sentence)

o  the directions to compile and execute your programs

o  the information this assignment asks you to report (minimum, average, and maximum round trip times) and the

required screenshots of the execution of the client and server. To receive any credit, the screenshots must clearly show the Tux machine, the username of one of the classmates, and the date. To get the date, just run the command date before executing your programs. Each missing or incomplete screenshot will result in a 50 points penalty.

What you need to turn in:

.      Electronic copy of your source programs (standalone, i.e. NOT in a zipped folder)

.      Electronic copy of the report (including your answers) (standalone, i.e. NOT in a zipped folder). Submit the file as a Microsoft Word or PDF file.

. In addition, put all files in a zipped folder and submit the zipped folder.

Grading

1) Client is worth 40% if it works well:

a) meets the protocol specifications (20%) and the user interface ( 10%)

b) communicates correctly with YOUR server (10%). Furthermore, screenshots of your client and server running on Tux machines must be provided. The absence of screenshots or Screenshots on machines other than the Tux machines will incur 50 points penalty per missing screenshot

2) UDP client is worth  10% if it works well with a working server from any of your classmates.

The server is graded the same as the client (30% +  10% +  10%).
請加QQ:99515681  郵箱:99515681@qq.com   WX:codehelp 

掃一掃在手機打開當前頁
  • 上一篇:代寫3D printer materials estimation編程
  • 下一篇:代寫 Behavioural Economics ECON3124
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    2025年10月份更新拼多多改銷助手小象助手多多出評軟件
    2025年10月份更新拼多多改銷助手小象助手多
    有限元分析 CAE仿真分析服務-企業/產品研發/客戶要求/設計優化
    有限元分析 CAE仿真分析服務-企業/產品研發
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
  • 短信驗證碼 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    黄色欧美在线| 国产精品成人3p一区二区三区| 欧美~级网站不卡| 国产影视精品一区二区三区| 高清不卡亚洲| 宅男在线一区| 久久久久毛片免费观看| 羞羞视频在线观看欧美 | 久久综合色占| 91大神在线观看线路一区| 亚洲免费综合| 99久久久久| 日韩中文一区二区| 国产精品va| 日韩免费在线电影| 最近高清中文在线字幕在线观看1| 国产一区美女| 玖玖在线播放| 成人影院在线| 欧美日韩在线观看视频小说| 日韩欧美影院| 日本vs亚洲vs韩国一区三区| 久久r热视频| 久久福利影视| 欧美 日韩 国产一区二区在线视频| 日韩精品中文字幕一区二区| 91精品一久久香蕉国产线看观看| 韩国女主播一区二区| 日韩综合网站| 亚洲永久字幕| 在线精品小视频| 久久国产主播| 精品精品久久| 欧美日韩网站| 日韩avvvv在线播放| 中文字幕人成人乱码| 日韩精品乱码av一区二区| 波多野结衣久久精品| 久久亚洲国产精品一区二区| 黑人一区二区三区四区五区| 亚洲二区视频| 国产在线欧美| 欧美成人高清| 蜜桃一区二区三区| 99久久久久| 亚洲福利国产| 欧美码中文字幕在线| 在线日韩电影| 久久伦理在线| 欧美久久综合网| 亚洲福利久久| 免费成人网www| 香蕉久久网站| 国产亚洲一级| 快she精品国产999| 91综合在线| 日韩av福利| 国产日本久久| 日本欧美一区二区三区乱码| 麻豆精品国产传媒mv男同| 影音先锋日韩资源| 亚洲色图欧美| 欧美精品momsxxx| 日韩精品三级| 久久婷婷丁香| 欧美日韩国产一区精品一区| 国产一区二区高清| 97精品国产福利一区二区三区| 九色porny自拍视频在线播放| 亚洲美女炮图| 久久精品国产99国产| 日本欧美一区二区三区| 国产欧美日韩一区二区三区四区| 亚洲+变态+欧美+另类+精品| 亚洲成av人片在线观看www| 日韩精品一区二区三区免费观看| 国户精品久久久久久久久久久不卡| 亚洲激情精品| 欧美91看片特黄aaaa| 国产精品第一| 国产乱码精品一区二区三区亚洲人| 日韩a级大片| 久久国产精品亚洲人一区二区三区| 激情91久久| 日韩伦理福利| 麻豆国产精品一区二区三区| 国产精品一区二区av交换| 伊人精品久久| 婷婷综合在线| 成人小电影网站| 日本成人在线不卡视频| 久久国产精品美女| 婷婷亚洲五月色综合| 国产黄大片在线观看| 麻豆精品一二三| 1204国产成人精品视频| 九九久久电影| 亚洲十八**毛片| 中文在线日韩| 久久精品123| 免费成人小视频| 欧美在线免费| 日韩av一区二区在线影视| 自拍欧美一区| 日韩激情免费| 精品一区二区三区中文字幕| 精品视频自拍| 日韩av在线播放网址| 麻豆国产精品一区二区三区 | 欧美一区成人| 日韩区一区二| 狠狠综合久久| 懂色aⅴ精品一区二区三区| 国产欧美91| 1024精品久久久久久久久| 1769国产精品视频| 久久精品卡一| 成人在线丰满少妇av| 日韩精品欧美成人高清一区二区| 亚洲品质自拍| 自拍日韩欧美| 女人高潮被爽到呻吟在线观看 | 老司机午夜精品| 久久国产精品美女| 美女亚洲一区| 香蕉成人av| 欧美男gay| 日韩一级精品| 日韩和欧美一区二区| 精品国产乱码| 亚洲风情在线资源| 日韩av成人高清| 丝袜美腿亚洲综合| 中文字幕一区二区三区在线视频 | 99精品免费视频| 欧美日韩网址| 久草在线中文最新视频| 日韩电影一区二区三区四区| 免播放器亚洲| av一级久久| 国产日韩专区| www999久久| 欧美在线亚洲综合一区| 亚洲国产日本| 91精品二区| 日本vs亚洲vs韩国一区三区二区| 久久久久免费av| 国产成人免费精品| 久久一区二区中文字幕| 另类一区二区三区| 欧美精品一二| 欧美日韩1区2区3区| 黄色av一区| 国产a久久精品一区二区三区| 亚洲女人av| 久久av免费看| 裤袜国产欧美精品一区| 伊人精品综合| www成人在线视频| 婷婷成人在线| 亚洲精选91| 老鸭窝91久久精品色噜噜导演| 亚洲视频分类| 天堂网在线最新版www中文网| 欧美黑人做爰爽爽爽| 99久久精品一区二区成人| 久久三级福利| 中文字幕日韩欧美精品高清在线| 久久国产精品99国产| 日韩精品一区二区三区免费视频| 欧产日产国产精品视频| 欧美肉体xxxx裸体137大胆| 亚洲视频电影在线| 蜜臀91精品一区二区三区| 1769国产精品视频| 国产精品最新自拍| 亚洲欧美视频| 国产成人精品亚洲线观看| 美女视频黄免费的久久| 久久亚洲色图| 精品美女久久| 4438全国亚洲精品观看视频| 伊人久久精品| 国产亚洲成av人片在线观看| 欧美三区美女| 免费在线亚洲| 免费看欧美美女黄的网站| 国产精品nxnn| 综合一区av| 成人日韩在线| 中文在线不卡| 久久久蜜桃一区二区人| 黄色成人免费网| 亚洲特色特黄| 日韩二区三区四区| 青青草精品视频| 国产黄大片在线观看| 欧美福利视频| 岛国精品一区| 国产麻豆一区二区三区精品视频|